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Warcraft 3

29th May 2006, 12:20

WCG changes rules for Terenas Stand

 The discussion about the Mercenary-Abuse on Terenas Stand is going high these days, especially after MYM]Moon beat 4K^ToD in five minutes on WEG with this strategy. In it, the Nightelve player hires an assassin and a murloc on both Mercenary Camps on the map by luring the creeps away with a wisp. This gives him a great advantage in early game. Now the World Cyber Games reacted and released a new rule on this subject:

Assassin and Murloc can only be purchased at the Mercenary Camp after all creeps have been killed or the area is completely creeped. Violation of this rule may result in a loss by default at the referee's sole discretion.

As the InCup is an official qualifier for the german National WCG Finals, it will use this rule, too. It is still unclear if other leagues will go the same way, though.

*Update* The WC3L has just announced that they will also use this rule in all tournaments from now on.


Source: inWarcraft.de (german)
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Comments (40)

 

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  • 1
(2 years ago)  #1 Zerter
Zerter
What a bullshit rule, you cant go dictate how players should play just because of people whining. Terenas Stand is a poor competitive map in the first place with or without the mercs and shouldnt have been a part of the mappool anyways, two wrong dont make one right and all this do is increase humans chances to win wcg even more.
(2 years ago)  #2 miczo
miczo
hmm imo it sux.. only a little NE abuse vs human or in mirror... everything can be countered!
(2 years ago)  #3 DisconnecT
DisconnecT
yep thats sux rule
signature
(2 years ago)  #4 Uniken
 
Its a great rule.. Nelf dominated human and undead with that strat.. it was also abuse in mirror ^^
(2 years ago)  #5 Dhillon
Dhillon
Blizzard should just patch it FFS
(2 years ago)  #6 BasHi
 
Why not just remove the damn map ~~
Problems gone..
(2 years ago)  #7 ThomasG
ThomasG
Very poor rule imo. Everything has counters, ans as Zerter already said, the map is bad enough as it is. Theres so many other things to abuse on that map, so why take the thing elf can. It does have counters, even though i lost to the mercs myself the first 2-3 times i faced it, it really isnt that hard to adapt.
(2 years ago)  #8 MyWa
MyWa
This is so pathetic...Nightelfes is more creative than regular players, and this only comfirm my statement. ToD whining about "imbalance" "counters" the creativity of the Nightelf-mind? This is so far fetched, im so tired of his whining. It makes me sick
Last edited by MyWa at 29.05.2006, 14:23
(2 years ago)  #9 TX.sHacabau
sHacabau
just remove the map and wait for blizzard to patch it :O
Maximum 60 characters
(2 years ago)  #10 Keni
 
if the night elves are so damn "creative" why don't they stop complaining about the new rule and find other strats?
Michael Scofield!
(2 years ago)  #11 Rosenkill
Rosenkill
Elfs whining :)

Was just a matter about time be4 bliz would patch it anyways...

Remember to brush your teeth!
(2 years ago)  #12 ShamRock
ShamRock
Boycott the WCG from now :P
In this world of sin i hope to surrender to the holy bliss.
(2 years ago)  #13 myMYM|ohjeohje
ohjeohje
I wanna know what can UD abuse on this map? tell me so i can do it :)
Its Mr. Replay manager to you ! *_* -Ohjeohje
(2 years ago)  #14 TheXeon
TheXeon
#ohje

u can get mercs by using fiends but that's not so fast and effective as abusing it by wisps

but anyway, perhaps, not ordinary rule, blizz should patch it ^^ and not 1.20d but 1.21 plz ^_^

~ Be aware of fiery women, the world's best weapon ever.
(2 years ago)  #15 WE.euimported_Diesel
imported_Diesel
They should completely remove this map imo. Human has absolutely advantage there compared to any other race.
stupid map at all
(2 years ago)  #16 imported_bart
 
It's really funny.
(2 years ago)  #17 myMYM|ohjeohje
ohjeohje
#14 thats risky, creeps casting slow on fiends... I have never seen UD doing that
Its Mr. Replay manager to you ! *_* -Ohjeohje
(2 years ago)  #18 MYM|Nordahl
Nordahl
I pretty much agree with #1, there is no reason in the first place to have a bad competitative map in the pool.
I line up my hair perfectly!
(2 years ago)  #19 NomaD
NomaD
wait for new patch, and remove from map pool TS :/
(2 years ago)  #20 TeenSpirit
 
rofl it has counters // when u r going to make changes in the rules then forbid the drop of catas/mortars/or wever above my base coz its so god damn imba
(2 years ago)  #21 LaughingSkull
LaughingSkull
LOL at all idiots who think that this was a BAD rule. It IS a fact that ONLY NIGHT ELF can hire the mercs so early, and ONLY THEY can take full advantage of them, due to moon wells.

It is also a fact that Terenas Stand is a balanced map (without this merc abuse, of course). Even I, who play UD, think so.

edit: ha! The rule is in force for WC3L too. G_G abusers
Last edited by LaughingSkull at 29.05.2006, 17:27

Give away the stone...
(2 years ago)  #22 Dart_Laert
 
WCG, kill yourself.

P.S. Change rules couz of whining - yeah, lick tod's ass more and more...
(2 years ago)  #23 FlaskeWanker
 
As Nordahl and Zerter already said, is this really stupid. If they find it so god damn imbalanced, simply just remove a bad map from the mappool.

and #8 some bullshit to say. Elf is in many peoples eyes the most imbalanced race, and saying the players that plays elf is more creative is just a big stupid joke. Elf players got the possibility to make up some innovative strategies, because they don't havde any bad units, k? eod
(2 years ago)  #24 packman
 
Just go patch 1.21 already...
(2 years ago)  #25 Jacudo
 
this lame tactic is only a problem in NE vs ORC imo, shouldnt affect the other MU's :) there are already plenty of replays avalable that shows how easy it can be countered, ToD is very wrong this time...
(2 years ago)  #26 MyWa
MyWa
#23. "Elf players got the possibility to make up some innovative strategies, because they don't havde any bad units, k?" Just proves that you dont know what you are talking about. Elf is difficult to play untill you reach a certain skill-level, wicth is pretty high. Nightelf units are equal to all races, except they need a very different mind to control them. This is why most NE-players can outthink their opponents, cus the mind is ready to adapt even more due to the every abnorm units that we have.
(2 years ago)  #27 NoHopeAtALL
NoHopeAtALL
#1 agreed
Darth Knudsen
(2 years ago)  #28 Burre
 
#26 Eh?!? That is just rediculous. If race, and in this case elf, brings intelligence, then you must clearly be playing something else. I haven't seen the debated strat yet so I cannot comment on it being valid or not, but I DO know that race is not related to creativity or intelligence. Stating such a thing is just like confessing the opposite.

Either way, if this nerf brings more balance to the table (and I guess it will) it is a good thing. Or are you eager to play some NE v ORC games on old EI or perhaps PI? Get real...

If you think you are so creative (since you must be, playing elf and all). Post a solid Banshee strat that works good, and is strong against at least 2 MUs. Did I mention it has to work against pro gamers too? Obviosly your superior 'elf mind' can handle such a simple task.
(2 years ago)  #29 FlaskeWanker
 
#26 Since I actually know what I am talking about, I forgot to mention I was talking about progamers. It is certainly not because players like moon, Check or any other good elfs are more intelligent or creative than players as for instance Grubby, Fov or ToD. It is because the elfs got some really strong units, and it actually is possible to mix those into different good combos. Your statement that elf are harder to play than other races is yet not proven, the fact that I agree with you on that, is another story.
Last edited by FlaskeWanker at 29.05.2006, 23:06
(2 years ago)  #30 MyWa
MyWa
#29 Have you ever seen anyone adapt and come up with new nice stuff, like creolophus/moon/check etc.? When creo found out how to "abuse" the mercs, there had been no other to try it out. I havent seen an orc, human, undead try to ever do so. Another example, was when moon dropped off a bunch of glavies on maelstrom to both creep the big golems, and harrasing saseĊ½s main. This just shows that nightelf players are looking for the "flaws" on the map, to discover new ways to beat the opponent. Let me know if you see any other players that can adapt like this...most likely they are all elves.

And for you Burre, i would say that undead casters are the most untapped resource in the game. Banshees would be my favortite units if i had been playing undead. AMS-pot coste 100gold for a nightelf and can be consumed by a destroyer (weird ey?) either way, you can gain AMS from 4 banshees and 1 statue (mana) to counter the "imba" panda, but they are never used. Necromancers on the other hand arent very effective against nightelfs because of our dispel abilities, but they could much likely be used as a suprise attack vs a human. If the human dont scout the temple and adapt very fast to dispel priest he is doomed. Try the casters for a change they are very good. Let me know if Cripple/Unholyfrenzy/AMS/curse are some bad features that just should be removed and replaced.

No further comment.
Last edited by MyWa at 29.05.2006, 23:22
(2 years ago)  #31 myMYM|ohjeohje
ohjeohje
#30 it was not moon who did that... It was Shortround (vs moon @ WEG I, over year ago).

And for Undead casters... those necromancers have been used vs Humans (mainly at Korean leagues PL3, OGN invitational fov vs tod etc), some worked, but it was like All-in strategy :). As for why its not done that much... all Human needs is 10 towers expansion and main (if not tier2 dont worry towers will play time), maybe some farms to block. So undead is innovative too but going casters is usually all-in, specially banshees when dryads or panda etc can kill casters fast ;)

Its Mr. Replay manager to you ! *_* -Ohjeohje
(2 years ago)  #32 MyWa
MyWa
Yea agree ohjeohje, but if it was shortround/moon doesnt really matter :). It was a nightelf, and i havent said that all cant be innovative, but the most of these players are elfs.
(2 years ago)  #33 Kanwulf
 
Some people just dont think at all...Merc "abuse" is for NE's what fast expo on TS or LT is to Hum, a racial advantage related directly to racial characteristics. Dont really care if Merc Camp is a neutral building, cause gold mines are neutral too, and HU's are the first ones exploiting them with milita and elementales. With that said...ToD cut your crappy whining, Moon is far better player than you, and if you cant adapt to a new situation in game, perhaps you should be back to amateur gaming. I have seen counters to it and they work perfect :)
warafok?? O_o
(2 years ago)  #34 FlaskeWanker
 
This news does actually not say anything about ToD whining. It's just an example of a game between 2 world class players, which has been ended really fast, caused by these balance issues.

#30 Well, elfs are more innovative because of their possibilities imo, it's just like in RoC where orcs 'invented' different types of towercreeping strategies, for 1)creeping red spots really early or 2) put up an expansion. I remember a map where even I could take down some great players by towercreeping the middle and that way through get 4 expands. Towercreeping the islands on LT was also 'invented' by an orcplayer.
The same thing goes on for the FE on LT for human players, as well as the powercreeping strategies they got. Each race, each advantage on each map. It's directly stupid to think that elf players are more creative, just because microing elf units is harder than A-move (funny expression about the micro of an orc).
But let's end this here, I really don't see the point by arguing something, which are personal oppininons.

Sorry for grammar, spellingerrors etc, I'm really tired atm ^^
(2 years ago)  #35 ThomasG
ThomasG
There's no doubt that more innovative moves are shown by elves, but that is also because elf is the race that has the best possibilities of doing so. However, yes, I do think night elf players must be more innovative than other players because of these possibilities, but that doesn't mean elf is harder to play. I believe all races are equally hard to play at a certain skill level. But the fact that night elf has so many different things they can do, and that they must use them to really compete, is what makes the race so joyful to play imo.