Esport News
Warcraft 3

02nd March 2005, 03:35

Patch 1.18 now Live!

The long awaited 1.18 patch for WC3 TFT is now available for download on all four Battle.net servers. Signifigant 'Nerfs' to several of the neutral heroes in the game have been added, along with the addition of some bonus maps and a buff in the build-time for the Undeads Banshee's. I for one welcome this patch, as some of the neutral heroes have lead to a somewhat Night-Elf dominance in the Warcraft scene. For the past few months the Panda,the Firelord and the Beastmaster in particular, have made life hard for any Orc,Undead or Human-player when facing a Night-Elf army on a Tavern-Map. You can read about the patch changes in full detail in this thread.

Below a full list of changes :
--------------------------------------------------------------------------
- PATCH 1.18
--------------------------------------------------------------------------
The Frozen Throne
--------------------------------------------------------------------------

FEATURES

- 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo
Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix,
(8)Extreme Candy Wars 2004.

FIXES

- Fixed a problem that prevented selection sounds from playing when
units were drag-selected.
- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- Fixed a problem with Dark Ritual or Death Pact leaving an unusable
corpse.
- Fixed a problem that caused a player's units to continue to harvest
resources after they were dropped and no one has control of them.
- Fixed a problem that allowed Ethereal units to take Physical damage from
missiles that were in flight as they became Ethereal.
- Fixed a problem that allowed Magic Immune units to take Magical damage
from missiles that were in flight as they became Magic Immune.
- Fixed a problem that allowed Unstable Concoction to kill the casting
Batrider even after its target became Ethereal.
- Fixed the visibility of the Flamestrike de-buff icon.
- Fixed a problem with Defend not absorbing Piercing splash damage.
- Fixed a problem with melee units with Incinerate not damaging any units
that they would Incinerate.
- Fixed a problem that caused Heroes holding items that increase their
primary attribute to display an increase in their base damage on the
info panel. Their actual damage was not affected.
- Fixed a problem that allowed morphing units in their alternate form to
retain their alternate form bonuses when killed by a Mana Flare when
activating their alternate form.
- Fixed a problem that allowed Destroyers to use Devour Magic on Watcher
Wards.
- Fixed a problem that prevented Watcher Wards from being revealed by the
Dust of Appearance.
- Fixed a problem that removed the Summoned state from Carrion Beetles
when they burrow.
- Fixed a problem with Metamorphosis and Chemical Rage that allowed the
timer to remain active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
Mechanical in custom Reign of Chaos maps.

MAPS

- (6)River of Souls - Changes to allow AMM play.
- (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead
- Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral
- Drunken Haze movement reduction has been changed to increase by level.
The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
- Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.
- Tornado mana cost has been reduced to 200 mana from 250 mana.
- Incinerate can now be turned on or off. When turned on, it
consumes 6 mana per attack. It is otherwise unchanged.
- Lava Spawns now require 15 attacks to replicate, up from 14.
- Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
- Summon Hawk mana cost increased to 50 mana from 35 mana.
- Pocket factory hit points increased to 300/450/600 by level from
300/400/500.
- Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items
- Staff of Teleportation gold cost has been increased to 150 gold from 100
gold.

WORLD EDITOR FEATURES

Trigger Editor
- Added new functions:
- Environment: Terrain Pathability
- Environment: Terrain Tile Type
- Environment: Terrain Tile Variance
- Floating Text: Permanent/Expires
- Floating Text: Suspend/Resume
- Floating Text: Change Position to Point
- Floating Text: Change Position to Unit
- Floating Text: Change Age
- Floating Text: Change Lifespan
- Floating Text: Change Fadepoint
- Floating Text: Change Text
- Game: Enable/Disable Selection (Functionality and/or UI)
- Game: Enable/Disable Pre-Selection (Functionality and/or UI)
- Game: Enable/Disable Drag-Selection (Functionality and/or UI)
- Trigger: Get Trigger Name
- Added new unit states:
- Plagued
- Snared
- Stunned
- Poisoned
- Polymorphed
- Sleeping
- Resistant
- Ethereal
- Magic Immune
- Lightning triggers now have their own category.
- Lightning triggers now use the Z coordinate of the specified Location.
- Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES

- Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
Shackles, and Tornado.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.

--------------------------------------------------------------------------
Reign of Chaos
--------------------------------------------------------------------------
FIXES

- Fixed a problem that prevented selection sounds from playing when
units were drag-selected.
- Fixed a problem that caused Gargoyles to become stuck in Stone Form.
- Fixed a problem with Dark Ritual or Death Pact leaving an unusable
corpse.
- Fixed a problem that caused a player's units to continue to harvest
resources after they were dropped and no one has control of them.
- Fixed a problem that allowed Magic Immune units to take Magical damage
from missiles that were in flight as they became Magic Immune.
- Fixed a problem that caused Heroes holding items that increase their
primary attribute to display an increase in their base damage on the
info panel. Their actual damage was not affected.
- Fixed a problem with Metamorphosis that allowed the timer to remain
active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
Mechanical in custom maps.

WORLD EDITOR FEATURES

Trigger Editor
- Added new unit states:
- Plagued
- Snared
- Stunned
- Poisoned
- Polymorphed
- Sleeping
- Resistant
- Ethereal
- Magic Immune

WORLD EDITOR FIXES

- Fixed custom buff support for Inferno.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.

Related links : Battle.net thread
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Comments (21)

 

Page :
  • 1
(3 years ago)  #1 MYM|Quinine
Quinine
Im glad i finished all the replays I had lying around tonight. Any thoughts on map imbalances that perhaps should have been addressed?Imo with the garg bug fix and panda nerf undead should have pretty good chances vs Ne on Turtle now :) But UD vs orc on plunder......
I'm just a gigolo....
(3 years ago)  #2 MYM|Ciara
Ciara
me like
XD

Holding on to you, to keep from falling
(3 years ago)  #3 rcanicoo
 
Nice Patch GG Blizzard All Ne die yeah^_^
(3 years ago)  #4 akisaya
 
Good!!
clanmkd.net and All-gamers.jp!!
(3 years ago)  #5 Swjallow
 
Nice patch for mym undead ^^
(3 years ago)  #6 wNv|VBadGirl
VBadGirl
the patching is not working for me.. coz.. i am using.. custom keys :((. it gives me some weird error.
Hold the S cause i'm an AINT.
(3 years ago)  #7 MYM|Army
Army
Pocket Factory updates! My beloved Tinker is getting even more powerful xD
pobudeczka na bacon i jajeczka
(3 years ago)  #8 Varmendrion
 
My 1.17 reps ~~
But ok.... patch is damn, cause im Nightelve ;)
(3 years ago)  #9 Sweety
Sweety
omg i just lost 528 1.17 replays...
Do not think you are, know you are.
(3 years ago)  #10 BiG
BiG
omg anti tavern patch.. and i loved panda/BM so much :(
<3 mercy
(3 years ago)  #11 MYM|Army
Army
Anti tavern?

- Pocket factory hit points increased to 300/450/600 by level from
300/400/500.
- Healing Spray effect per wave increased to 40/55/70 from 35/50/65

That's not anti tavern :)

pobudeczka na bacon i jajeczka
(3 years ago)  #12 BiG
BiG
dont care about n00b heroes like alchemist and tinker ~~
<3 mercy
(3 years ago)  #13 MYM|Maelk
Maelk
The patch doesn't mention the change of creeps at the Goblin Shop on Twisted Meadows.

Instead of the Priest and the two Troll Berserkers they replaced it with a Warlord and two Trappers.

no re
(3 years ago)  #14 MYM|Army
Army
I win 75% of my abuser games with Tinker :P
pobudeczka na bacon i jajeczka
(3 years ago)  #15 BiG
BiG
xDDDDDD ARMY AND WINNING`? XDDDDD
<3 mercy
(3 years ago)  #16 emperion
 
manners! :(
(3 years ago)  #17 BiG
BiG
:((
<3 mercy
(3 years ago)  #18 Varmendrion
 
Spamers ~~
(3 years ago)  #19 BiG
BiG
no :(
<3 mercy
(3 years ago)  #20 Sweety
Sweety
lol
Do not think you are, know you are.
(3 years ago)  #21 MYM|Nordahl
Nordahl
I miss some map balance changes seeing as the maps are really the main inbalence of the game, and not the races, but I guess that has to be the next step now that they evened out the neutral heroes.
I line up my hair perfectly!

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