The following Guide will teach you the Gameplay in an Orc "mirror-match" on Lost Temple (RoC). This Guide includes the Build-Order, Creep-Order and Skill-Order of your heroes and some specific tricks for your Gameplay and micro-management in fights.
The Map:
First of all lets take a look at the map. We see 4 Spawning-Points - 12 o'clock, 3 o'clock, 6 o'clock, 9 o'clock - 1 natural expansion at all start points and the temple with a lot of creeps, especially the middle of the temple is a very important spot, due to the fact that it is easy to creep and gives very good items. The expansion creep or the temple will be your first place to creep. Then there are 2 shops - at 2 o'clock and 8 o'clock - with an orange creep including a Stone Golem and 2 Goblin Laboratory's - 11 o'clock and 5 o'clock position - guarded by a red creep spot with an Ogre Lord, which will be one of your last creep spots. The 2 islands in the left up corner and the right down corner won't be creeped normally, since its a very hard creep - including a Granite Golem lvl 9 and 2 Red Dragons lvl 6 + 2 little trolls.
The Heroes:
There are 2 possible heroes in the Orc mirror-match on Lost Temple (RoC) - the Blademaster and the Farseer. Both heroes have pros and cons, but in the last time the Blademaster is used more often, especially in the WC3L. Thats happening, because you can creep the temple very fast with the Blademaster and the items of the creeps mostly boost the damage of him. Another fact is that he can heal himself and the grunts very fast in the night at the fountain of health and creep other creep spots afterward. He is perfect for nuking the opponent hero and focussing units behind the melee army of your opponent. The problem with the Farseer is that he is getting killed by the Blademaster very fast, especially later with ensnare and hex. Still he is very good for boosting the strength of your army with his summons and his AoE damage with Chain Lightning. He needs a lot of micro in fights versus the Blademaster. Dust of Appearance and Sentry Wards help a lot featured with ensnare and hex focus on the Blademaster.
Anyways, lets start with the normal Build-Order on Lost Temple:
1. You send 5 Peons to the Gold, and then you take the first one coming back and build an Altar. While doing that you build 3 peons in your Mainbase.
2. The first Peon which is done builds a burrow.
3. The next one builds a Barracks - don't forget to build more peons.
4. The next Peons goes to your Gold-Mine, so you have 5 Peons in it.
5. Build your hero + send the next peons to your nearby wood until you reach 16 of 20 supplies. -> The Peon who builds the Altar should scout the nearby start positions now.
6. Build a burrow when you have 40 Wood
7. Build a Grunt as soon as your barracks is ready
8. When you have 75 Gold build another peon for wood -> you should have 20 supplies now
9. When the 2nd burrow is ready - build another Grunt.
10. When you have 315 Gold and 210 Wood you tech to tier2.
11. After your 3rd Grunt you build a 3rd burrow and a Voodoo Lounge.
12. After your 4th Grunt you build a War Mill and the 4th Burrow. (Only build 4 Grunts, until you reach tier2)
13. On tier2 you directly summon your 2nd Hero - The Shadow Hunter. You also build a Bestiary now. You can do that directly, because you only built 4 Grunts.
14. After you have your first Raider + ensnare upgrade build a Spirit Lodge.
15. Build a mix of Raiders/Kodos/Spirit Walker
The Building-placement should look like this:

And later like that:

Now lets take a deeper look at the Heroes we will use:
The Blademaster

Attack Type: Hero
Weapon Type: Normal
Armor Type: Hero
Air Attack: None
Cooldown: 1.77
Range: Melee
Primary Attribute: Agility
Strength Bonus per Level: 2
Agility Bonus per Level: 1.75
Intelligence Bonus per Level: 2.25
Health Regeneration: Always
Mana Regeneration: .01
Day Sight: 180
Night Sight: 80
Speed: Fast (320)
Build Time: 55
Transport Space
Usage: 1
Production Hot Key: B
So as you can see he is fast and with his windwalk or Boots of Speed hes even faster. He is perfect for catching running units or running through an army to kill the ranged units, like Human casters or Nightelf archers.
The Shadowhunter

Attack Type: Hero
Weapon Type: Missile
Armor Type: Hero
Cooldown: 2.28
Range: 60
Primary Attribute: Agility
Strength Bonus per Level: 2
Agility Bonus per Level: 1.5
Intelligence Bonus per Level: 2.5
Health Regeneration: Always
Mana Regeneration: .01
Day Sight: 180
Night Sight: 80
Speed: Fast (320)
Build Time: 55
Transport Space
Usage: 1
Production Hot Key: H
Although he is an agility hero he is mainly a supporter for the army, like an intelligence one. His hex is very nice to kill running heroes or units or to prevent heroes to use their Town-portal. The Serpent-Wards do nice damage and his healing wave heals a lot of HP when you have it on level 2.
There are 2 different possibilities to place your skill-points on the Blademaster. The first one is more common, but the second one is also very good, if not better. The difference between both is very small, but deciding, because the play style you will use is a bit different. The following 2 texts will tell you the Creep-Order and the Skill-Order of both strategies.
Skill-Order/Creep-Order 1 - "Fast Temple Creep"
You start with Windwalk first and start creeping your green spot at the Lost Temple. Then you head to the orange spot with the 3 Trolls. After these 2 creeps you should be level 2, if your opponent doesnt steal you the creep-experience. Your 2nd skill will be Critical Strike, because two mana spells are far too much for an agility hero like the Blademaster + Critical Strike makes a lot of damage in higher levels. Now you its night and you go to the other orange creep spot with the 3 Trolls. The first one of the creeps is on 10/11 o'clock position and the 2nd one is on the 4/5 o'clock position in the temple. Normally you should have met your opponent already and the first little fights start, if you haven't seen your opponent yet - Go to his base and try to look what he is doing. If he is also not in his base look at his natural expansion spot, if he is expanding. Otherwise just try to kill his Voodoo Lounge - then he should appear to defend his base.
After this harassing you should go to your base and get some lesser clarity potions and some healing salves, take your 2nd hero - The Shadow Hunter - and head to the fountain of healing in the middle of the map. Your opponent should do the same and now a deciding situation comes. If he is already creeping try to kill his Shadow Hunter and/or some damaged grunts. If you are creeping and you get attacked, just watch out so your Shadow Hunter doesn't fall and try to kill his. The one who killed the opponents Shadow Hunter should have won now, because with raiders coming and hex you can easily kill the running grunts and/or his Blademaster.
If he survives the battle, even if you killed his Shadow Hunter, just try to expand now and set your opponent under pressure, so you can build up an expansion. Build a second Bestiary and push him with a mix of Raiders/Kodos/Walkers and Grunts. You can also add one or two Demolishers and try to tower him, just don't expand if you want to do this.
If your Shadow Hunter or even the Blademaster died, try to hide in your base until the hero(s) revives, afterward try to scout if he expands or what he is doing. When he expands try to set him under pressure with hit and run attacks on his units with ensnare and hex from your raiders and your Shadow Hunter. If he towers you build Demolishers and try to kill one hero, while focusing the towers with your Demolishers. Also get your Wood-Peons to fight - They do some damage and units of your opponent are getting blocked + your damage-dealing units are not being attacked. If you defended that Tower-Rush you should have won, because your opponent lost a lot of money and wood for the towers. Just set him under pressure now.
Replays for the Fast Temple Creep strategy:
http://www.meetyourmakers.com/demos/4892.html
http://www.meetyourmakers.com/demos/4874.html
Skill-Order/Creep-Order 2 - "Early Expansion"
Now you start with Critical Strike! first. You take your Blademaster and your grunt to your natural expansion and let the creeps focus your Blademaster. First you kill both Troll Berserkers and then you take your BM back a bit so he doesn't gets focussed anymore and start killing the other 2 creeps. Now it is nearly night and you are level 2. You take Windwalk as your second skill and head to the fountain to heal yourself - Meanwhile you scout with your grunt, if your opponent is creeping in the Temple. Now you try to creepjack him or you creep the 2 orange spots described above. From now on you will play like in the other strategy, but you will put up an expansion as soon as you reach t2 and build a bestiary and a second hero - the Shadow Hunter.
When you start building your expansion try to harass your opponent and try to build an army with a mix of Grunts and Raiders, maybe 1-2 Kodos, when you make your expansion. Just try focussing units or heroes of your opponent, so he's busy microing and can't scout your expansion. The trick is that you should never fight a real battle. Always try to creep-jack him from behind, so you can easily focus units. You will lose in an open fight, because you have less units!
As soon as the expansion is done build another bestiary and a spirit lodge - also build 2-3 towers at your expansion for your safety. Now make a mix of Raiders/Kodos/Grunts and Spirit Walkers and don't let him expand himself. Now you can easily fight your opponent and even if you lose the battle - don't give up. You got more producing buildings than him and an expansion, so you can rebuild your army very very fast.
Replays for the Early Expansion Creep strategy:
http://www.meetyourmakers.com/demos/4898.html
(Note: The replay i wanted to take is deleted tt... So i took this one. Farseer is playing the strategy a bit different, but its nearly the same. Have fun with the replay anyways!)
That's all at the moment. Feel free to give me tips for following Guides and good luck with testing the strategies :)! |
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