User contribution
"The CS Promod development team has released the 1.01 beta update.We have completed work on CSPromod Beta 1.01, and the version is available for download at the links at the bottom of this post. As usual, public servers are already up, hosted by Divo Networks in North America, and Game-Hosting in Europe. Please read the release notes before downloading.

CSPromod Beta 1.01 Release Notes:

This revision provides fixes to some of the crucial bugs reported in Beta 1.0 (a list is provided in section 2). Additionally, there are several important misconceptions people seem to have about the game. Please read the following notes:

1) As mentioned in section 4 of the readme, several console
commands have changed. "Buyammo1" is now "Buy primammo", "Buyammo 2" is now "Buy secammo", and "+speed" is now "+walk".

2) mp_restartgame not only restarts the round, but also takes the game out of warmup mode, and puts it into LIVE mode if it's not there already. In 1.01, we've added the "mp_public" cvar, which controls the inclusion of warmup mode. mp_public is defaulted to 1 (no warmup mode) in the server.cfg for public server play. If you're running a private server, you should make sure this command is set to 0 in the server.cfg.

3) Make sure you're using the following commands:
a) cl_updaterate 100
b) cl_cmdrate 100
c) rate 25000
d) cl_predict 1
e) cl_lagcompensation 1
f) cl_interpolate 1
g) cl_interp_ratio 1

Every other netcode command should be at its default. In 1.01, we have defaulted the above cvars to their correct values. Many people have reported experiencing laggy gameplay; hopefully this helps fix the problem. Please don't report that gameplay is laggy if you're playing on a listen server, or a server that's hosted on domestic internet. If you're doing so, you should expect lag. Also, please don't report that gameplay is laggy if you're playing on any server with more than 16 people. The Source engine isn't meant to handle more than 16 players. However, if you're experiencing laggy gameplay on our sponsored public servers, or other professionally hosted servers, please continue to report
that (after making sure your commands are set correctly).

4) Server hosts: Make sure to update all files, including maps and server.cfg. Also ensure that client.dll, server.dll, and server_i486.so are all in your server's /bin directory.

Version: Beta 1.01
Date: 21 October 2007
Website: http://www.CSPromod.com
IRC: irc.gamesurge.net - #CSPromod

Bug Fixes/Feature Additions:
-Added 5 second buffer for ready/unready commands
-Added mp_public cvar (removes warmup mode entirely when set to 1) for public server play
-Added more quick buy & quick select binds to the GUI
-Added 1.6-style green overlay to radars
-Changed buy menus to 1.6-style
-Changed scoreboard team order (T's first, CT's second)
-Client side crashing (spawning in walls/floors) reduced
-Correct netcode commands (see section 7) are now defaulted in autoexec.cfg
-Crouch slide removed
-Crouch hitboxes fixed
-Crouch jumping now occurs more smoothly
-Crouch viewheight fixed
-Crouching while moving on ladders is now entirely silent
-Fixed T spawn glitch on csp_inferno
-Increased difficulty of window jump on csp_dust2
-Increased difficulty of high rafter jump on csp_nuke
-Joining a team mid-round no longer gives you 0$
-Netcode commands expanded (see section 7)
-Players can no longer switch teams an infinite number of times per round
-Players no longer spawn when joining a team mid-round
-Ready/unready commands no longer have any effect after the game is live
-Respawn_entities no longer crashes servers

Download CSPromod Beta 1.0 to 1.01 Patch (Client + Server)

***You must delete your config/autoexec for the patch to work***

The full 1.01 download will be available within the next several hours."


Taken from http://www.cspromod.com/
 
Comments (7)

 

Page :
  • 1
(10 months ago)  #1 MYM|Mercy
Mercy
I tried it and I must admit though that it is a beta and all that s***, I personally think it sucks hard and there is no way they will get me to amuse myself with that -.-
Knowing my destiny - Is accepting your defeat...
(10 months ago)  #2 its_kin
its_kin
Ill admit the first beta was utter trash but this update made it more bareable but it also showed they are willing to listen to the community and fix issues that most of the people are complaining about but it is STILL a long way away from being "useable" :)
(10 months ago)  #3 Bellator06
Bellator06
A VERY long time until.
(10 months ago)  #4 myMYM|Phil
Phil
Still better than CSS though
I'm forever blowing bubbles!
(10 months ago)  #5 eaASy
 
1.6 FOR EVER ;)))
(10 months ago)  #6 myMYM|zoLo89
 
The game will get better and better after each update. I see a lot of potential in this mod and hopefully it'll unite the 2 communities.
(7 months ago)  #7 S_cast0R
_cast0R
promod sux
My only state is a State of Trance.

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M 'its_kin' C
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Age : 21 years old
 
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