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Old 7th May 2008, 23:34 CEST   #1
underatker
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Hi! I am UD, and i was wondering about the best tactics vs orcs, or just hints/tips..

At the moment, im doing standard dk/lich/cl - fiends/dess. But in late game, it really sucks vs Fs/tc - raiders/bats, so 9 times out of 10, vs orc, I lose, the other 10% of games is when the orc is a newb or disconects...

Any help?
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Old 7th May 2008, 23:58 CEST   #2
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classique start with ghouls , Fast T3 , Wyrm and Fiend with all upgrades. is pretty imba bet T1 to T3 is really hard.
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Old 8th May 2008, 03:37 CEST   #3
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FIVE-0 I THINK IT TOO MUCH TIME AND MONEY FOR BULD WYRM WITH ALL UPGRADES I WELL LOST BEFORE I WILL FINISH THIS
IM UD I HAVE THIS PROBLEM TOO BUT
I LOST TO ORC WHEN HE MEEK WYVS AND BATS AND HIS HEROS ARE BM AND SW I DONT KNOW WHAT TO DO
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Old 8th May 2008, 10:01 CEST   #4
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Fiends abos and dest works fine for me :P Dk and lich. It is very nice i think. Well i use to win with that combo! GL!
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Old 8th May 2008, 17:54 CEST   #5
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mb they should buff banshees, then UD > all :>
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Old 8th May 2008, 18:31 CEST   #6
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At the beginning, firstly Crypt + Zigg After autel. Try to have mass goul in order to creep. Update fast. Make graveyard + another crypt if u want. After, I like make Gargoyles + Destroyer and one wyrm.
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Old 8th May 2008, 18:54 CEST   #7
Akatosch
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Oh damn, just dessis is useless without skill! I recommend you to train at first playing with much air units and learn to borrow extreme quickly with fiends! Than it shouldnt be that problem!
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Old 8th May 2008, 23:29 CEST   #8
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imo you should make fiends with dk, at 26/30 pop u should tech make 2 ghouls + zig, then at tier 2 make lich with shield skill and scout expand if he expand:

you should go when u have dk 3, 1 statue and 45 pop, take all your army even your 4 ghouls, take 2 rods and just go to his exp, if he fight you cant lose with shields on fiend

if he dont expand:
tech and creep as hard as you can, go one wyrm with one shade, take a 3rd hero(dr with silence if he dont have a lot of kodos and cl if he have kodos) then continue to tech your fiends (especially the defense) and make 2 destro
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Old 10th May 2008, 10:41 CEST   #9
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tnx, some nice ideas here^^
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Old 10th May 2008, 13:43 CEST   #10
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i use nec/wagons O.O

and then mass banshees...
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Old 11th May 2008, 13:02 CEST   #11
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There's few strats Vs Orc.
First ask yourself what do you prefer. Fiends or Ghouls? Fiends with good timing can easy beat orc if you have good micro(fast creep to lvl3, then push before orc get raiders, heal fiends and try to fight in Orc base. Try to destroy shop), Ghouls give you chance to early attack. 24 - 26 supply hero lvl 2 with aura, then push with Rod of Necro. Destroy shop to take orc's heal and try to surround all units. Dont attack BM, this is stupid idea, when BM got so much armor and easy can run with his WW.
If you will play Fiends dont fight with Orc if he got riders and SH until you'll get T3 and Orb. The point in this strategy is good timing. You need to know where Orc is trying to creep. If you'll creepjack, coil red-hp units and dont let him run away. Definitely you'll need aura boots for DK and Lisch who'll slow enemy's units. Remember to use frost armor on your DK if he'll be focused, that will slow BM, you'll need this, because DK is your win condition. Remember also to coil enemy units, heal is not good enough here if all Fiends are focused one by one.

If you will play Ghouls, make fast T3 and after one Wyrm attack enemy. The point in this strategy is make most dmg to Orc's army at early game, if you will fail this, you wont win. Wyrm is good unit to focus hero, and it can be called "anti-bat" unit, because enemy will need four bat riders to fast kill him. Use your dust and focus bm with wyrm and yours heroes spells.
You can also play other tactics like CL 1st hero, fiends, statues and Wyrms or mass magic units like Necro Meat wagons and banshees.
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