| Senior StarCraft Editor #1 19.05.2008, 08:30 ![]() Posts : 641 Member since : 13 Jun 06 | unfortunately we have no SC2 forum yet, otherwise ppl that play WC3/CS/etc would be interested more in this topic. however your ideas are not bad. but i won't post my ideas yet since they are too many and i have too little time :/ but i will try to come up with something soon. ______________________ I'll be nicer when you're smarter. |
#2 20.05.2008, 00:24 Posts : 24 Member since : 28 Oct 07 | Suggestion #5...SC2 should have its replays have an export capability. what I mean by that is as you save the game as a replay, you may have the option as saving the file as a multimedia file probably as a flash file. that way, all that is left is for the comentator to add the audio, instant vod. oh in scbw, the viewer has to move around the map manually. the solution is simple, just put the follow feature that is available in wc3. the replays automatically centers the screen to the latest pla |
#3 20.05.2008, 06:27 Posts : 24 Member since : 28 Oct 07 | Suggestion #6 In addition to being to type messages to other pla |
| StarCraft Editor #4 23.05.2008, 19:47 ![]() Posts : 1172 Member since : 29 Jun 06 | #2 then my friend you need to meet my friend starcraft... unlike in wc3 action isnt happening at one place in sc...if you really want to follow "latest" action by the pla ______________________ If force won't work, use greater force. |
#5 24.05.2008, 05:34 Posts : 24 Member since : 28 Oct 07 | True pla |
#6 24.05.2008, 05:34 Posts : 24 Member since : 28 Oct 07 | On second thought...as for ur observation, you have any ideas on an improvement on #2 |
| StarCraft Editor #7 24.05.2008, 14:58 ![]() Posts : 1172 Member since : 29 Jun 06 | #6 best way for you to follow a game is to have some experienced pla there is also alot of action done in the main ba alot of action on the map when it comes to expansions (someone might try to take a new exp but be prevented with a single unit, or pla possible drops coming or mini attacks, the idea of starcraft is to stretch your enemy to many places and make him lose the "rythm", for example if you can handle it it's quite good to drop a pla unlike in wc3 you can't really 100% focus on army in sc since there are many other things of basically equal priority, whereas wc3 is like a micro arena with minimum economy aspect which allows you a bit easier following of the action and understanding what is happening. since every pla ______________________ If force won't work, use greater force. |
| StarCraft Editor (Inactive) #8 24.05.2008, 23:10 ![]() Posts : 680 Member since : 12 Jun 06 | #2 instant vod would be just impossible, - you'd need a special tool, imba comp (the game reqs would be quite high even without this option) and you'd need to actually wait too long to let it render it. Not to mention that if you want an instant vod you face the following problem: you need to get the footage compressed (else you'd end up with a 1gb+ file) and that is just out of the picture. ______________________ "I pick my nose, therefore I am" |
#9 25.05.2008, 04:26 Posts : 24 Member since : 28 Oct 07 | if having an auto scroll feature in replays as they do in wc3 is unfeasible, then how bout havin a replay option to fit in full screen mode....so u can see the whole battle, perhaps zoom in if u want to see a closer view of micros, battles, etc...if ur pc is connected to a big screen tv, hell that would need no zoomin in....u can see the whole battlefield. lol =) of course u need one of em new big super duper extra big tv which is popular in america.....i don't know about other countries..... |
| StarCraft Editor #10 29.05.2008, 19:38 ![]() Posts : 1172 Member since : 29 Jun 06 | with 640x480 rezz i think the last thing you'll be needing is zoom :) basically you can see any micro action with ease as the overview in starcraft is billion times superior to the one in warcraft (blame it on the 3D). on top of it all, majority of fights are ba only time you can see pure micro battle in starcraft (the one you see in wc3) is when only a few units battle and in that case you need no zoom as once again 2D just gives an amazing overview and clear perspective for the viewers. ______________________ If force won't work, use greater force. |
| StarCraft Editor (Inactive) #11 29.05.2008, 23:39 ![]() Posts : 680 Member since : 12 Jun 06 | #9 you do realize that a replay is actually the computer, that replays (duh !) all the moves you and your opponents did. That's why reps are so small in size, cause those are just a number of commands that the computer later "coverts" into exact moves. Zoom in/out and fast forwarding could be possible, but anything complicated or related to video manipulation of some sort is just out of the question. ______________________ "I pick my nose, therefore I am" |
#12 30.05.2008, 06:30 Posts : 24 Member since : 28 Oct 07 | a replay is a file, and currently it is relatively small since we now have 750gb or more harddrives. once upon a time this small file was huge. once upon a time replay manipulations was of the question. then what do you call vods. also don't forget rwa, was this not replay manipulation. the original replay file certainly did not contain audio. you may need second party programs, etc. but replays are currently manipulated. as for my initial interest in a rewind feature....a replay file contains a series of movements. programming algorithms constanly deals with series. it will not be complicated to rewind. e.g look at the top of your internet browser. back & forward buttons. internet pages are a series, not of actions, but of pages. and once upon a time, flight was impossible, the computer that you are currently using was impossible, the 500 gigabyte harddrive that is now out in the market was impossible....it was once all too complicated. come to think of it, the earth being round was once impossible too. that is why solutions are developed. hopefully whatever complications there is can be overcome by the time sc2 is out if the developers choose to develop such a feature. I'm a casual gamer so I am requesting what I hope will be included in the game. I am not a developer, although I did earn a certificate in computer programming from City College of San Francisco and was a tutor for 4 different computer languages, I am not the coder of the game. |
#13 30.05.2008, 06:34 Posts : 24 Member since : 28 Oct 07 | zooming at such low resolution may not be desirable. but a full screen overview of the map may be still be enjoyable so that you can see a match as you would any other sports, boxing or football for example rather than forced to click all over the map. |
| StarCraft Editor (Inactive) #14 30.05.2008, 14:58 ![]() Posts : 680 Member since : 12 Jun 06 | well a rewind feature could be achieved as for replay manipulation I didn't say anything about this, I was focusing on video manipulation which is by far more complicated than adding audio to your rep. what you want is a/n (instant) VOD... and that is just too hard and you'd need a super PC to be able to run the game, record/edit and render at the same time (especially if you use Vista). I use 3rd party programs to record games (reps), though Blizz could easily add similar tools of their own, but still if you want to achieve quality you have to render (meaning you have to figure out what codecs you should use, play with a number of settings, edit the vid length, move the camera etc). Most recording tools don't compress the footage or they just compress it just a little, but even then you still need additional software to get the desired size and quality. Zooming, rewinding or even looping shouldn't be a problem. Last edited by at 30.05.2008, 14:59 ______________________ "I pick my nose, therefore I am" |
#15 30.05.2008, 15:12 ![]() Posts : 471 Member since : 10 Feb 05 | #13 As sweet as the full screen overview of a map might sound, I highly doubt one would be able to see anything. Think about the minimap, it's very small and at best you can see small dots moving. Now try to imagine a full screen minimap, you won't be able to see more than those, perhaps now bigger, dots. Eventually you would have to zoom in to every little movement of units you see, making the full screen overview practically useless and at least a lot more demanding of you pc than the minimap, which currently does the job really well. On a side note I'd like to point out that the Automatic camera in WC3 replays is utterly crap. ______________________ How do you do, my name is Trouble. |
| StarCraft Editor #16 30.05.2008, 17:56 ![]() Posts : 1172 Member since : 29 Jun 06 | #12 - about your "750gb hard disks" - tell me how many people actually do have such disks? we just barely got rid of low speed modems and now pretty much the lowest speed is 56k modems so in creation of web sites you have to take that fact into consideration, same applies here, just become some rich boys have parents with excessive cash doesnt mean everyone can afford monster pcs - which is why i love blizzard as they always try to minimize the configuration requirements of their pc ti -yes hardware is becoming very cheap nowadays but the majority of people dont have that large disks and even when they do, do you honestly believe they will use everything for sc alone?...music, movies, video games, programs, it all fills up the disk in no time. ______________________ If force won't work, use greater force. |
#17 30.05.2008, 19:58 Posts : 24 Member since : 28 Oct 07 | I don't know the statistics on ownerships of 750 gb. Having lived around silicon valley for awhile, all things tech is common and cheap. I almost picked one up for $119. Brand new, it was on sale. $119 would be expensive in other parts of the world. My 500 gb is used exclusively for sc. And if the HD fills up quickly, then what is DVDRs for? A tournament can fit in one of these discs. A disc here can be had for as cheap as 10 cents US dollars. Again what is cheap to one may be expensive to another in this global village of ours. Here it is relatively cheap and it is not for the rich but for the average person. I forgot the minimum wage in California....around 7-8 dollars/hour I think...around there. In Nevada it is around 7. So ten cents is cheap(here). |
| StarCraft Editor (Inactive) #18 31.05.2008, 14:05 ![]() Posts : 680 Member since : 12 Jun 06 | well my new laptop costs ~650 euro (1.43gHz duo, 2gb ram, 120gb hdd) and that's around 4 times more than an average guy in bulgaria earns monthly. Desktop PCs are much cheaper but still most ppl can't afford a monster comp to play games like UT 3 for example. It's the same thing in asia and some other parts of europe ...just imagine the actual number of gamers. ______________________ "I pick my nose, therefore I am" |
| StarCraft Editor (trial) #20 02.06.2008, 00:18 ![]() Posts : 48 Member since : 13 Oct 07 | nothing decided yet, mate ;) we're still waiting for it from Blizzard ______________________ - My dream is to come into being such a sunlight - |
#21 15.06.2008, 20:44 Posts : 24 Member since : 28 Oct 07 | Improvements on map editors and sc2. -allow images to be included on the map. this would allow for more creativity and room for the logos of sponsors to be placed on the maps. -built in timer into sc2. this would improve timing of attacks/defense/build orders,expansions,etc. |
#22 15.06.2008, 20:49 Posts : 24 Member since : 28 Oct 07 | sc2 feature addition. -built in bwchart. -improvement on bw chart like feature if included: media pla -media pla instead of artists, pla -other categories may include, clan, proleague team, country, etc. |
| StarCraft Editor #23 15.06.2008, 22:06 ![]() Posts : 1172 Member since : 29 Jun 06 | #21 well since sc2 will be all newb-friendly and everything im guessing built-in timer would prove useful as not many people have mental capabilities to focus on the game and feel when the time is right for something, hence you need a small robot in the corner of your screen yelling- 15min mark, time to attack! ______________________ If force won't work, use greater force. |
#24 16.06.2008, 03:05 Posts : 24 Member since : 28 Oct 07 | sc2 feature additions more f keys. in scbw, f keys which are f2,f3,f4 are used to hotkey expansions, unit production locations, rally points, are of main battle, scouts, etc. there are many locations that you would wish to hotkey especially if you are playing zerg going sauron tactics. since f5 to f0 are unused, why not simply add this on. the use of f keys has substantially improved my apm. i was going 170 for a 15min game up to 200 apm for such a game...i can now clock a 20 min game at over 300apm....f keys are important!!! |
| StarCraft Editor #25 17.06.2008, 15:56 ![]() Posts : 1172 Member since : 29 Jun 06 | #24 more F keys could prove useful, imo hotkeying via f key could be interesting as for example terran users often hotkey scan on 0-9-8, whereas it could be on F keys which might be easier for some people to reach/press faster than 0-9. also it could prove useful for zergs if they could hotkey hatcheries on F keys, meanwhile using numbers for hotkeying army - whereas in sc you always had to balance out those 1-0 numbers and calculate at what stage of game will you reserve how many numbers specifically for your army. ______________________ If force won't work, use greater force. |
#26 29.06.2008, 04:23 Posts : 24 Member since : 28 Oct 07 | sc2 feature additions : auto replay : have an option to automatically save the replay. be able to save or load replays from whatever directory you have them stored. for now, the default is the a directory contained in the map directory in the C: drive. anyone ever had to reinstall OS, forgot to backup their reps and lost them? |
#27 29.06.2008, 04:25 Posts : 24 Member since : 28 Oct 07 | abit off topic. SC Logo idea...(I can't draw, but I think it's a possibly cool idea)....The traditional SC logo with a hydralisk behind it, using the claws of the hydralisk to indicate 2..... |
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