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Old 2nd Mar 2008, 12:50 CET   #1
Akatosch
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Everyone knows that situation! You play much/some air against a Orc for example and he takes 2-3 bets and ALL your air units are down because they stand so close to each other that the AOE effect of the Kamikaze hurts to all units around there.

Does anyone a tricky idea or a tool to solve that


Oh and before I forget it does anyone the hotkey to make to leave a unit the CLT Group?

For example the 11th and 12th unit are accually for my 2nd group but Ive pressed allready CTL+1 on it. How can I remove these 2 units now from the 1st group or/and take them with one/two hotkeys to group 2 VERY QUICKLY? Tools or special hotkeys are welcome
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Old 2nd Mar 2008, 14:12 CET   #2
matthe88
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about the last problem: Shift + 2
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Old 2nd Mar 2008, 14:14 CET   #3
j0k3rzinhu
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well as for gargs or destros , if i know that the opponent has a few bats only , i get only a couple fiends , and when the bat rider is coming to blow himself on my unit , i try to pull it away a little and spam the stop key on the fiends so they grab the bat rider with the auto casted web ( its easy to aim the web without autocasting but some situations are just desperate )
but if the opponent has mass bats , just make all the defense upgrades and try not to keep the units clustered together , like when u chase a single unit
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Old 2nd Mar 2008, 16:19 CET   #4
Akatosch
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So if you press again Shift on a unit which belongs to a group it leaves it Matthe?
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Old 2nd Mar 2008, 19:05 CET   #5
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ya
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Old 3rd Mar 2008, 14:49 CET   #6
Akatosch
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Thanks a lot
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