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StarCraft

10th March 2008, 11:25

SC II: Q&A about Zerg

 

Just a few minutes ago Blizzard announced Zerg for StarCraf II. You can find all information in our Main News here

Now a Question and Answer Batch from a press conference in Korea was published and translated:

 

Q: How far in development is SC2? And how much of it will be included in the final version?
A: Nothing's for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can't say for sure when SC2 will be released.

Q: I heard there were immense changes to Battle.net. What are these changes?
A: Unfortunately we can't give away too much on this right now. I can only tell you it's going along well. Expect great changes!

Q: There's no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a... roach. People called Paladins from WoW Roaches so is that the reason?
A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.

Q: How many Starcraft 1 developers are involved in SC2 right now? I heard some developers of C&C were brought over and therefore was not a real sequel to SC1.
A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We've worked hard to make this a fun game and tried to satisfy picky players on multiplayer.

Q: How is the balancing process going?
A: The balancing process is very complicated! That's why us devs are always playing and balancing the game. Fortunately we have great talents here. We're planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can't tell you much now but you will be able to experience it soon.

Q:  I heard SC2 uses a new graphics engine. Can you tell us the specifics?
A: I'm not a graphics expert, but I can tell you we have several advanced graphics techniques being used.

Q:  The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can't give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.

Q:  In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what's become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can't tell you anything for certain in the game right now. The Queen's not really a superunit but really a specialized unit. It's weak when not defended! It's not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.

Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We're still discussing the best approach to testing. Because SC1 was so loved we're trying to capture the feel of SC1. However we are adding new content.

Q:  Zerg's Infestor. In SC1 Infestation wasn't used much. How much will this be used in SC1? Do the infested units count toward population?
A: Infestation is still being tested. We've only shown our work in progress. We're trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that's subject to change.

Q: SC1's AI was a bit weak. How's pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don't seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can't tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We're aware of the problem with securing user-made maps and are considering options to resolve this issue.

Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?
A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.

Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
A: Us developers don't focus too much upon strengths and weaknesses.  That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.

Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.

Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SC2?
A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn't seem like the right time to talk about leagues or tournaments just yet. 

 


Source: starcraft2forum.org

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Comments (11)

 

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  • 1
(7 months ago)  #1 myMYM|flashy
flashy
sounds good!!
play more!!
(7 months ago)  #2 NeverGG
 
nice :)
Better light a candle than curse the darkness!
(7 months ago)  #3 myMYM|The1Crow
The1Crow
A: We can't say when we'll release. We'll be going for perfection.

that is blizzard! :)

Some ppl come into our lives and quickly go. Some stay ever!
(7 months ago)  #4 myMYM|NieSwiety
NieSwiety
Really nice read! It makes me a day....
www.NieSwiety.dakabum.pl
(7 months ago)  #5 SaCRe)Kaka-
 
well, at least there's news every now and then from them :)
(7 months ago)  #6 myMYM|vhallee
vhallee
god damn that was a great batch!
I'll be nicer when you're smarter.
(7 months ago)  #7 myMYM|Dendra
Dendra
i like the fact they seem to stick to the ultimate formula for best rts - lots of macro, lots of multitasking, lots of army control instead of trivial micro stunts and high mobility of units+i hope a possibility of playing both defensive and aggressive style when it comes to expanding across the map.

sc2 definetly looks fun, reminds me of a few other 3D rts' we played in lan here, this one might even last longer than those ^^

If force won't work, use greater force.
(7 months ago)  #8 myMYM|The1Crow
The1Crow
Dendra likes SC II? What made you change your mind?
Some ppl come into our lives and quickly go. Some stay ever!
(7 months ago)  #9 myMYM|Dendra
Dendra
cool screenshots of some zerg units, it just makes me wanna play with them and see how they behave :)
If force won't work, use greater force.
(7 months ago)  #10 myMYM|Snotty
 
someone stole his account !
"I pick my nose, therefore I am"
(7 months ago)  #11 MYMTitank
MYMTitank
all For Zerg :S

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