DotA as chess is now some sort of column about DotA. I'll write about things I feel like writing, with a special focus on the strategic side of the game. Because of this, the first DotA as chess is now DotA as chess #0.
THE COMEBACK OF THE TRILANE AS A VIABLE STRATEGY
People might remember Prime Defending #4 and #5, where trilanes were a very common strategy. FearDarkness' coL used that strategy a lot and made their way until the semi-finals, where FearDarkness' mother owned coL. I can remember pretty strange trilanes back then. You don't? Then, look at some examples, that can be found on DotA Allstars forum archive (http://forums.dota-allstars.com/index.php?showtopic=129724). I'll write here three good examples, from Prime Defending #5. If you haven't watched this games, then do it, especially the first game, featuring Merlini's Zeus vs Vigoss' Tinker. You can find the replays on myMYM. Prepare youself to feel nostalgic:
maGe vs. MYM.DotA #1
Magic aGe Sentinel
(top) maGe]VigosS = Tinker
(mid) maGe]Jolie = Silencer
(bot) maGe]Bailly = Queen of Pain
(bot) maGe]GashY = Lich
(bot) maGe]HoroN = Warlock
MYM.DotA Scourge
(top) MYM|Merlini = Lord of Olympia
(mid) MYM|H4nn1- = Shadow Fiend
(bot) MYM|Maelk = Vengeful Spirit
(bot) MYM|LevenT = Slayer
(bot) MYM|Fang = Sand King
maGe vs. MYM.DotA #2
MYM DotA Sentinel
(top) MYM|Maelk = Tormented Soul
(top) MYM|LevenT = Slayer
(top) MYM|Fang = Sand King
(bot) MYM|Merlini = Silencer
(mid) MYM|H4nn1- = Tinker
Magic aGe Scourge
(top) maGe]Jolie = Netherdrake
(mid) maGe]GashY = Warlock
(bot) maGe]HoroN = Oblivion
(bot) maGe]Bailly = Vengeful Spirit
(bot) maGe]VigosS = Queen of Pain
maGe vs. MYM.DotA #3
Magic aGe Sentinel
(top) maGe]GashY = Slayer
(top) maGe]Bailly = Vengeful Spirit
(top) maGe]HoroN = Oblivion
(mid) maGe]Jolie = Netherdrake
(bot) maGe]VigosS = Queen of Pain
MYM.DotA Scourge
(top) MYM|p0c = Warlock
(mid) MYM|Merlini = Tinker
(bot) MYM|H4nn1- = Shadow Fiend
(bot) MYM|MaNia- = Sand King
(bot) MYM|LevenT = Tormented Soul
Take a look at the trilanes we have here. In one of them we have Queen of Pain - can you imagine, today, this Hero on a trilane? We have another trilane with a Shadow Fiend. Today you can look at this and ask youself "Shadow Fiend? On a Trilane?". The point is, trilanes were very popular at that time. But the trilanes started to disappear when jungle heroes were incorporated to the competitive scene. The Global strategy, that gives you the ability to be everywhere in the map, also countered trilanes, since the heroes on a trilane tend to get weak (level-wise) and become food. Now, look again at the trilanes and ask youself: what was their plans with that trilane? Do they have any other plan than simply owning the lane with lots of disabling heroes?
DotA changed a lot and, after disappearing for a long time, trilanes have returned as a strategy. Asian and europeans starte to use trilanes once again.
Here's one example, from Pick-League's finals:
Fnatic vs. MYM.DotA
Fnatic Sentinel
(top) MYMSlayer|M = Priestess of the Moon
(top) fnatic.Miracle = Tidehunter (obs: Miracle eventually went bot)
(mid) fnatic.kwom = Lord of Olympia
(bot) fnaticMSI.Lolda = Slithereen Guard
(bot) MiioMiio|Ducky = Warlock
MYM.DotA Scourge
(Top) MYM|MaNia- = Sand King
(mid) MYM|KuroKy = Tinker
(bot) MYM|miGGel = Demon Witch
(bot) MYM|AngeL = Spectre
(bot) MYM|PusHer = Vengeful Spirit
Now look again at the trilane and ask youself what was their plans. You'll eventually discover that MYM's plan was to over-support Spectre with two strong
support heroes, Lion and VS, allowing Spectre to quickly farm his Radiance and control the game. Most trilanes seen follows the same idea: a lane build with
two support heroes, siding with a carry hero (Dragon Knight, Spectre, etc).
Now that we have a small vision from past and present, think with youself: what we're seeing is the return of an old strategy (the trilanes), or we're seeing something new? Maruchan Ramen's innovation is striking once again?
VENGEFUL SPIRIT, LION AND CRYSTAL MAIDEN: TOP PICKS, TOP BANS
Take a look at the last ten replays you watched and check if Vengeful Spirit, Lion or Crystal Maiden aren't picked or banned. You'll see that they're oftenly first picked and banned. If we think that, in the past, teams used to ban and firstpick some imbalanced hero (like Undying, for example), you can start wonder why teams are now firstpicking these three support heroes. So, why are they firstpicking them and not some carry hero with a huge winning percentage, like in the recent past?
I believe the answer lies in versatility. When you firstpick a huge carry, you're almost screaming to your opponent that you'll build your game around him. That gives the opponent a chance to counterpick and destroy your strategy. When you pick VS, Lion or Crystal Maiden, you don't exactly tell your opponent how
your game will be played. They're not only very good support heroes, with disables and other useful skills, but they fit in lots of different strategies. You can build strong dual-lanes with them; you can make them roam around the map and unleash hell on the opponent; you can lastpick a huge carry and over-support him. There are lots of strategy circling around these heroes, and this makes your game more unpredictable, giving trouble to your opponent. And not knowing what will happen or what lanes you'll build can crush your opponent game and give you a huge advantage.
To counter this unpredictability, teams can ban these versatile heroes. That happened once in DotA gold era, where MYM.DotA and Virtus dominated the scene, where Lina Inverse and Leshrac were top-picks, appearing at all games. Maelk started banning those heroes, forcing teams to pick other heroes and making them walk into unknown territory. But today we have one more factor: banning those popular heroes also makes the game a little more predictable and under your control.
If this is right, these heroes will soon become top bans. The question is: banning heroes that makes the game unpredictable necessarily makes the game predictable?
URSA WARRIOR
After Cybertime's crushing victory against StarsBoba using Ursa Warrior, some teams that played the same strategy were criticized. People say that they're 'copying the strategy', 'copying even the item build'. What do they want? That someone go apeshit and rush Guinsoo with Ursa?
Let's make a memory exercise. Try to remember the first time you saw Ursa warrior in a competitive game. My memory points me to Clanbase Tournament finals, XsK vs. IGG. Just google "XsK Ursa" and you'll find the replay. Here's the bans and picks:
BANS (IGG first): Nerubian Assassin, Beastmaster, Zeus, BristleBack, Warlock, Spectre
PICKS (IGG first): Sand King, Priestess of the Moon + Queen of Pain, Leshrac + Lina, Sven + Viper, Silencer + Tiny, Ursa Warrior
IGG Sentinel
(top) IGGFrenzzy = Lina Inverse
(top) Eq8Ball = Tiny
(mid) IGGTzaboa = Leshrac
(mid) IGGDiabolik = Sand King
(bot) astra = Silencer
XsK Scourge
(top) XsK_Enigma = Queen of Pain
(jungle) Puppet = Ursa
(mid) XsK_GunZ = Viper
(mid) Mishanya = Sven
(bot) XsK_DarKy = Priestess of the Moon
Back there, XsK used jungle Ursa and thrased IGG, winning Clanbase tournament. It's the first time I recall seeing Ursa on competitive scene. After winning the game, Puppey said why the team picked Ursa: "Mostly the fact that they had no heroes to actually go against that hero. Ursa demolished most of the heroes. And ursa is pro man". This match was played two years ago. After this sole appearance, Ursa recently resurfaced, thanks to StarsBoba, Cybertime and nfinity, the three using the best of Ursa's thrashing potential. If we think like the mob, the three are just using (copying?) a possibility opened by XsK in the past.
In chess, no player owns the sicilian or the scotch openings. The same happens with DotA: no teams have copyrights on picks or strategy. Good and stable teams must be able to play all kinds of strategy.
SMM IS APPROACHING!
SMM is getting close. It'll be the hugest DotA offline event, with a very nice pool prize. Some months ago, after watching a game where StarsBoba used Ursa's strategy, I thought "Wow, they'll own everyone on SMM". Then Cybertime came and owned StarsBoba with Templar Assassin and Ursa (please, IceFrog, make Fury Swipes work only against heroes, killing Roshan alone isn't good for the game), showing that they'll be very strong at SMM. Now, cD came and won against Cybertime and Templar Assassin's imbalance.
Now add to this pool: MYM (will Maelk be on top-form? Should they send KuroKy? I think they should), Kingsurf (Yamateh is lurking from the shadows, just waiting to unleash his weapons), EHOME, old XcN/Fnatic led by Lakuci, MCiTY, DTS (let Light carry!) and other very strong teams, and try to imagine who will grab the title. I also hope this SMM puts an end on the useless and pointless discussion between Asian and European playstyle. Such a thing - 'playstyle' - doesn't exist. |
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