
| Game Version : DotA Allstars v6.43b |
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Player punishment | Team punishment |
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| General |
• Competition Method: 5 v 5
• Match Length: Until a winner is decided |
| Teams and Players |
• A team must attend with maximum of 10 players in the team roster of the same nationality, including the captain.. |
| Game Settings |
• Game Mode: Extended League Mode. (-xl mode will be typed in-game) • Both teams will meet up at IRC / GGC channel / In Game Chat before the drafting takes place. Both teams will be allowed to take out up to 3 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 3 heroes limit and their turn to take out the heroes will be void.
• Picking heroes: 122221
• Both team leaders have to agree to the schedule and must be avaiable at those days/times. • Even if you remove heroes before starting the game, if you write -ap, you can't pick Shadow Priest / Geomancer. |
| Bugs and restrictions |
• The use of a bug may result in a default loss
• It is not allowed to buy items for other players on your team with exception of the following items which may not be sold if transferred:
• The following items may be shared, but must be returned to its owner in timely manner:
• It is allowed to share unitcontrol to purchase items, as long as the item is delivered immediately to the player who paid for it |
| Disconnections |
• Teams are persuaded to save their games frequently during a match in order to compensate for disconnects
• A tower counts for 3 kills when calculating this, an Aegis counts for ½ a kill rounding down, a rax counts for 5 kills. |
| Before and after games |
• Teams should if possible try and find a neutral host suitable for both teams. Make sure that you test the host for lag before the game commences. |
| Discussions |
If a problem arises, then the teamleaders, or one designated player representing the teamleader will solve the problem together with the administration of the tournament. This counts as well for Coin Flips. |
Administration |
The administration is there to plan, guarantee and maintain a fair run of the tournament. In case of a dispute, the administration will take the case with both teamleaders. The tournament administration will always act in the interest of the tournament, fairplay, the players and the spectators. The goal is to prevent default losses and guarantee an exciting tournament for everybody. However the rulings will be strict depending on the intentions and behaviors of the teams involved in a dispute. Before decisions are being made the administration will sit back and hold a discussion in private. The admins will not discuss decisions in public with players and spectators except through official announcements. Official announcements will always include the reasoning and the thoughts behind a decision. Currently the administration consists of :
The administration can be reached in the #mym.nations IRC channel on QuakeNet which is accesable to everybody. The internal channel for players and team captains is #mym.nations.players. Furthermore you can contact the administration through the MYM message system. Please keep in mind that the admins of this tournament are working on a voluntary basis. Abusive and disrespectful behavior towards admins and other participants will be punished with all severity. |
| • Intentional use of game bugs or cheats will result in a BAN! • Attempts at fooling an admin will result in a BAN! • The use of unrostered players will result in removal from the tournament. Several offences by the same player will result in a BAN! • Unintentional breaking of the rules stated under “Bugs and restrictions” will result in a warning the first time, second time offenders will be removed from the tournament. • It is not allowed to make changes to the rules even if agreeing with your opponent. If in doubt consult an admin. |
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interesting here how to get max 1 aegis per team. which is the map version? if 6.41 then -xl cant be typed ingame, if 6.43b then i think its ironic to input this rule with 1 aegis.
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| Prime Nations powered by Gameeconomy.de | 69 | |||
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| Rules | 1 | |||
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| Participating Countries | 126 | |||
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| Qualification round and final list of participating countries | 90 | |||
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| Qualifier Stage | 50 | |||
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| Sponsors | 11 | |||
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| Group Overview | 4 | |||
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| Playday 1 | 115 | |||
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| Playday 2 | 84 | |||
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| Wildcards - Warns | 6 | |||
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| Playday 3 | 84 | |||
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| Playday 4 | 76 | |||
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| Playday 5 | 46 | |||
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| Result grids - group stage | 74 | |||
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| Qualified teams - comments | 54 | |||
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| Playoff stage | 943 | |||
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| Team warnings | 94 | |||
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How did you feel about this WC3L? Did you like the format and the group stage? Yes the format is ok even though this way you don't play against all the teams as you did on the other seasons. ...