
Are we jeopardizing the professionalism in our sport, when 5-digit prizemoney are handed out by organizations that doesn't care if serious flaws in the setup will have influence on the results?
With $60,000 on the line, KODE5 was seen by onlookers as a much needed addition to the International tournament-schedule. The event was indeed a fresh breath of air, structuring the tournament with a group-stage and then going straight to single-elimination.
Given the teams participating, the prizemoney involved, and the general hype about the event, a lot of people were already talking about KODE5 as a definite "Grand Slam"-event. Listening to Lester Lau, the KODE5 "revolutionary in command", it was also quite clear that the organization wants to reach the same level as WCG or ESWC. Not in a big leap, but in small steps, improving all areas of the tournament in order to expand.
Following the event in Moscow there is certainly room for improvement on the organizational side of things. The amount of controversies in the Russian capital were simply too high. Luckily for KODE5, none of them were (to my knowledge) defining for the tournament, but it should be obvious to everybody that those flaws can't be repeated.
Live HLTV-server, just next to the players
The most important flaw was also one of the easiest to avoid. Due to the nature of the venue, (which had a little café in the middle - which was surrounded by stage and booths) the stage-setup was very compromised. It created a really intense atmosphere, but it also created some awkward situations. The most controversial of these, were the placement of the shoutcaster.
Placed to the left of one of the players, the Russian shoutcasters were running a non-delay HLTV-server to be able to broadcast the game live. This would have raised absolutely no eyebrows, if it wasn't because the player sitting next to the shoutcaster would only have to do a 90-100 degrees turn (maybe even less) to watch the same HLTV-stream. fragbite documented this fact early on Day 1, but nonetheless the organizers continued with the same setup throughout the event.
As you can see on the picture from fragbite.com,
Edward from
Virtus.pro is watching the entrance from the radio-room to the center-room on de_nuke, while the shoutcaster is watching the defending CT-guy on the way to scout to the radio-room. There are no indications - whatsoever - that Edward did look at the shoutcasters screen, but the result of just a short glimpse could determine the outcome of a round - possibly even more.
Picture by www.fragbite.com
At KODE5, we want to make sure that spectators are able to experience the excitement of a true international e-sports tournament. Part of this is providing in-game cameras for spectators as well as a shoutcaster to give the play-by-play. However, we must also ensure that reaching for this goal does not in any way compromise the integrity of the tournament. In the end, we have serious competition, which means that measures must be put in place to ensure that the tournament is fair above all else. In regards to the shoutcaster placement, we received the feedback of the possibility of players looking on the screen and this was rectified by placing barriers (i.e. spare PCs) around said screen to make sure that cheating in this sense was not possible. |
Russian shoutcast while Virtus.pro were playing
The second flaw was already obvious before the event started. As I arrived on Friday alongside Peter from QPAD - who had to set up his booth, the crew were testing the speakers that were used for the shoutcast. Having seen multiple events where the noise-level had influence on the outcome, I tried to wear a PC350-headset. Though I squeezed the cups against my ears, I had no problem hearing the sound in the room.
When I confronted Lester Lau with the fact, and the question about Russian teams and Russian shoutcasts, he told me that they would try to avoid putting Russian teams on the stage. As Virtus.Pro and fnatic entered the stage, it was obvious to everyone that the former could have a potential advantage. The crowd was all on their side and according to several Russian-speaking sources, the audience were screaming out the position of fnatic-players in several key-situations.
Regarding the Russian commentary, we also had similar concerns about Russian teams having access to extra information. However, to solve this issue, we got a very experienced shoutcaster who would only speak about the Russian team, which effectively meant that neither team had access to extra information. The shoutcaster did not in give away positions throughout the weekend, and we had many Russian admins confirming this. As for noise, yes, it did get quite loud at certain points in the matchups, but this was mainly due to the fans cheering. At KODE5, we are excited about e-sports and truly feel it can be a spectator sport. We were thrilled by the enthusiasm of the crowd and the comparisons of KODE5 to an NBA event. This is the right direction for e-sports in general. We have dozens of people to try to monitor the crowds for inappropriate behavior, but for the most part the crowd handled themselves with the dignity and respect we would expect of the e-sporting community. |
Live HLTV-feed behind the players and coaches
And how can you run a live HLTV-relay just behind the players. The manager only had to take one or two steps back from the podium to "accidentally" get a glimpse of it. If bending forward and watching closely when there was fade to black (when they were dead) the players could also see the stream reflected in the monitors.
Even looking down the row of monitors, peeking at your team-mates' screens could potentially give you the possibility to pick up something from the stream.
mTw.MJE is looking down the row of computers. If he is twisting just 15-20 degrees more, he will be able to pick up things from the live-stream behind him
As for the live HLTV relay, we had admins there during the entire match to make sure that managers or players were not stepping backwards to catch glimpse of a reflection. There was not a single occurance during the entire event that would call the integrity of the teams in attendance into question. The KODE5 2007-2008 Global Final was a fair tournament and that each of the winners received well deserved victories. |
If? How? Then what?
While no one can say whether or not any of the above-mentioned things had influence on the results at KODE5, we can't know. And to professional organizations and teams, that is simply not good enough. Imagine the Champions League-final between Chelsea and Manchester United with goals that are 10 centimeters too wide, and then imagine a late winning strike from either team. It would not only cause uproar from the losing side, it would most likely also instigate a replay of the game, as the sport can't live with the doubts.
If I had been eliminated from the tournament in a stagematch, I would most likely think "Did these things affect my match? If they did, how was it carried out? And if it was carried out, then what should happen with the game?". As a tournament-organizer, one of your prime tasks is to avoid these concerns. How can you expect players and organizations to be professional, if you can't even guarantee that organizational mistakes won't have defining influence on the games?
Luckily, one might say, Virtus.pro didn't eliminate fnatic in their stagematch, no Russian team made it past the groupstage and no one raised their voices about the issues. Beginners luck for KODE5, but next time it's business. Repeating any of these mistakes will put their integrity at stake, jeopardizing the professionalism in our sport. We can't accept that.
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(3 months ago)
#1
adn |
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I'm really not to fond of KODE5 its almost a half arse tournament. No offence to the guys but its prize purse is small in comparison to ESWC/WCG and it just doesn't come across as a comeptition which is a big as it is.
only dead fish go with the flow...
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As I wanted to shorten the article just a bit, I did not include the schedule-thing in WC3 about ToD, Hasu, TeRRoR - and neither did I include the whole "we set the brackets, then change them and the revert the change again"-story.
I'm forever blowing bubbles!
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(3 months ago)
#3
Unbelievable
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Well, issues with e-sports tournaments happen often (WCG 06 Sky-Gostop conflict, WCG 07 with lots of cs conflicts, ROTK with TH000 - Grubby problem)....
Last edited by Unbelievable at 20.05.2008, 07:29
Boo!
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well SC games broadcasted @ Korea. I still wonder how easily they could see live stream just turning their head, though officials/referees can easily see this as pla
Its Mr. Replay manager to you ! *_* -Ohjeohje
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"Are we jeopardizing the professionalism in our sport, when 5-digit prizemoney are handed out by organizations that doesn't care if serious flaws in the setup will have influence on the results?"
to put it simply, yes phil, we are jeopardizing professionalism. corruption is everywhere, easy as that. I'll be nicer when you're smarter.
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Nice article.
To reach professional standards, tournaments should look at how the Korean leagues and tournaments set their rules and system. They usually have the most fair rules and system that are kept strictly. And this is how it should be. Next to Korean tournaments, I think ESL is very professional too. Laugh as much as you breathe and love as long as you live.
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(3 months ago)
#7
virp
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Nice article
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(3 months ago)
#8
AleXmushrooM |
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Nice article. ;D
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(3 months ago)
#9
myMYM|AnDrEwLeeHoM |
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I agree that Korean events are with strict rules and system but i do not like their ways which are a little bit mechanical.
On the contrary I think ESL is much better. Love is the force of nature!
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I think this is an important topic to discuss because with e-sport still being quite young it's big events are still riddled with problems. Perhaps a discussion of general solutions would be in order? : )
Suprise and Terror!
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(3 months ago)
#12
Qu1nt
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Off topic question to phil, are you family to the famouse cyclist? Micheal Rasmussen ;) :D just wondering
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(3 months ago)
#14
blaze89 |
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mhm... dont like the aspect with the teammanagers / pla
http://www.mymTw.com - Head of Content
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(3 months ago)
#15
Ooopek
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buhahhahahaha the story with the shoutcaster :D
omg...its better that see the enemies monitor...omg - what a dumb ass put the shoutcast crew there ? oO | |
(3 months ago)
#18
dunn
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It wasn't as bad as you made it sound... It's not as easy as you would think for the pla
Don't get me wrong, it was a pretty poorly thought out setup, but I don't think it had any impact on results. Not only do I think the teams have too much pride and respect to abuse something like that, but without practicing in some way it would be ridiculously ineffective. myEG.net
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haha
go fuck yourself if u dont like wtf u come | |||||||||||||||||||||||||
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(3 months ago)
#21
baesjen
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I'm just wondering, could you post some of the things that you didn't choose to have in this article ? ;) I am interested in reading it
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(3 months ago)
#25
charm
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good event but many flaws for that lvl of tour :\
i hope they will show more attention in this matters in the future... | |
(3 months ago)
#26
danzigPL |
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GJ, You're right, it shouldn't have happened. IMO Fnatic had better situation in small poins than Virtus, therefore Fnatic didn't have to play additional match with Virtus to advance from the group.....
www.cybersport.pl
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(2 months ago)
#27
Meitre
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xD Funny photos
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i think bad organisation is not the main problem, all sports combine a healthy body and not just the mind, promoting earning money via games that allow you to eat a burger while "training" doesnt deserve to be called e-sport. "hey mom, would you mind, i'm busy training for the e-sport olympics, errm btw can you hand me that coke and cheesburger, im so good i can micro with one hand and eat with the other"
not to mention the other side of the medal - if you dont live on fast food then you dont eat anything, tell me how many gamers live a stabilized life? skip breakfast, gogo play, grab a snack for dinner and gogo play, sleep 2hours so you can play more during day, hell why should you even sleep, try connecting 3days straight and look pro - thats the kind of attitude "e-sports" is flooded with. Last edited by Dendra at 12.06.2008, 12:39
If force won't work, use greater force.
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(last month)
#30
Meitre
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Phil Author Last update : 19.05.2008 15:49 18 updates |
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This item was shown 4297 times. 20 people wrote a comment. 18 updates by 1 writers. Last update was 3 months ago. |