
mTw.dk vs. Chemistry - Demo
Time in demo: 28:47-29:12 (dust2, CT, round 6)
mTw.dk have bought and guddo is offensive on a long with ave. Christro from Chemistry moves quickly to flash a long via a wall. guddo becomes completely white, but still he maneuvers over behind the box on a long, no problem. After this Sunde throws and instant-flash for guddo and even though he times it badly he is still fully aware of what Sunde idea is and this demands some level of playing IQ.
Time in demo: 32:03-32:43 (dust2, CT, round 8)
mTw.dk have bought and standard with guddo and ave on a long. guddo HEs by the box and goes towards the grave. A flash comes, which guddo easily dodges. Then the mysterious part: guddo is in the grave, but instead of standing there spotting, he is jumping, a move that top players use solely almost.
Time in demo: 43:16-43:32 (dust2, T, round 3)
mTw.dk runs an anti-eco and guddo runs down through dark towards the stairs. He HEs middle and when he is on the middle of catwalk he throws a flash off the walls, turns a 180 and drops the bomb, only turn back and run the rest of the way. When reaching the end of catwalk he dodges an instant flash from the middle only to continue once again.
Simply put, LANmount-guddo is not capable of this. It demands a high level of playing iq and a really big overview to move like that. Something that does not compare to his level of understanding in Germany at LANmount (the only place where we for a fact know that it is guddo)
Time in demo: 8:45-8:48 (inferno, T, round 2)
guddo is going up the middle and spotting up left towards b and then performs two quick 180s. This proves that the gamer in the final played with a sensitivity over standard. He also proved during the game that he had an incredible control of the sensitivity, which is highly unlikely when you have not played Counter-Strike for a minimum of 10 days prior to the match (he has also said that he never plays).
Time in demo: 20:00-20:20 (inferno, T, round 11)
guddo silent walks up the middle. Notice the difference when looking at all the correct altitudes and angles, something he did not do at the plateau in B at LANmount. He even spots on top of the box, on the rough and when he is at the end of the middle he spins off two incredibly fast 180ies. His aim even maintains the correct altitude and angle when entering shadow looking at the balcony. Very high playing IQ.
Time in demo: 32:40-33:18 (inferno, CT, round 8)
Ave charges to take a shot down street from window-room. He flashes the chemistry players, who starts spraying. guddo moves quickly forward from the trench in A up to the corridors and towards street via these. As he hears the spraying from Chemistry ceases he starts silent walking. He walks down the stairs and takes one man out and then withdraws again. This shows, yet again, a huge understanding of the game from guddo in this particular match. Another weird thing is aves comment connected to this incident: http://www.satanion.dk/ave-kommentar.jpg (in this link ave states: “where are you alex!? While im shooting you he asks where are you alex?=”ave”)
The problem with the question is that guddo already had moved down the corridors at that point, being fully aware of the situation.
Time in demo: 36:09-36:18 (inferno, CT, round 10)
mTw.dk are flashing middle and they go on to offence. As the first T dies, and guddo is approaching the middle, he has an overview that grants him a quick glance at street and the corridors. This demands a high level of playing IQ, something he definitely not showed at LANmount. And again he looks at all the correct altitudes and angles.
mTw.dk vs ZYKON @ LANmount - Demo
Time in demo: 23:33-24:02 (dust2, T, round 8)
mTw.dk is in a 5vs4 and has taken A with 3 men. guddo is in upper-dark and waits. He walks forward looking at plateau and notice how poorly he aims in accordance to where the CT might be. This was not the case in the chemistry match. He then walks down to middle-door. Here he tries to backstab and he succeeds and shoots a CT in spawn. But then he has to turn around and here is another anomaly compared to the final against chemistry: his high sensitivity has been replaced by a somewhat slower one – he has to drag the mouse to turns instead of one. In the chemistry match he pulled 180ies as he saw fit.
Time in demo: 31:01-31:10 (dust2, T, round 15)
guddo is alongside ave heading down stairs to lower-dark. As he reaches catwalk he decides to flash middle, but clearly guddo has not learned CS from being a manager, because he decides to throw the flash over middle at a place where it simply bounces back again. Against chemistry this never happened when running down catwalk.
Time in demo: 36:00-36:10 (dust2, CT, round 4)
The best evidence that guddo has no playing IQ. mTw.dk spawns and guddo is told to look up the middle from the ridge at a long. mJe goes to B and chooses to run close on double-doors and then back into CT middle. Here he enters guddos crosshair again and guddo starts shooting at him – 7 seconds of the round has passed here!! How could anyone expect a T to run out of double-doors at this point of time!?
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(last year)
#1
imported_cove
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No offense but if you're bringing in how someone plants as evidence its not the same pla
Everyone doesn't always plant the same way every time. Very lame piece of evidence if you ask me. | |||||||||||||
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(last year)
#3
imported_cove
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Regardless, its a stupid thing to use as evidence. Does whiMp (or any pro pla
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| mTw.dk - Enough is Enough! | 5 | |||
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| Introduction to the case | 1 | |||
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| Analysis | 0 | |||
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| Demo analysis | 3 | |||
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| Conclusion | 10 | |||
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Phil Author Last update : 04.03.2008 16:08 6 updates |
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This item was shown 18919 times. 1 people wrote a comment. 6 updates by 1 writers. Last update was last year. |
Two-time WCG winner, considered as one of the best Warcraft 3 players in history, an idol and role model for thousands of fans, featured in a the eSports movie beyond the game and despite to that all,... 